Did I mention I was learning how to design in 3D using the Unity game engine? Asst. #3: ‘Super Boring Video Game.’ This was a lesson in adding animation using physics, gravity, and rigidbody components. Here’s, “Hail Boat,” my overly complicated rolling marble game scene, inspired by recent climate-related events. Ideally, the boat would be moving and players would have to catch the most hail balls in their boat before time runs out.