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cat realce

creative director | designer | adventure architect

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Category: Prototypes

A collection of early-stage prototypes and emerging technology experiments exploring game mechanics, generative AI, interactive experiences, and 3D world-building. Created using tools like Unity and Blender, these proof-of-concept capture my creative process, innovative ideation, and commitment to continuous learning.

Agent Claire: Winds of Change

ROLE Creative DirectionGame DesignLevel Design Agent Claire is a 3D side-scrolling adventure that combines a blend of 3D low-p

Unity Prototype: AI Photogrammetry & Lidar Point Cloud Integration

ROLE ConceptPhotogrammetry ScanLidar Scan3D ModelingLevel Design The goal of this prototype was to test and implement a Point

Photogrammetry Point Cloud Test: Godzilla

ROLE ConceptPhotogrammetry Scan3D Modeling The objective of this prototype was to test and implement a Point Cloud system in B

Low Poly Cherry Blossom Trees

ROLE Concept3D ModelingLevel Design Using Blender, I designed three distinct tree models, focusing on stylized forms and uniqu

Super Boring Rube Goldberg Hail Boat

A physics experiment in Unity.

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