
This collection showcases game design prototypes and experiments with game mechanics, building unique stories and characters, and test GenAI technology. I build 2D art, 3D models, analyze the player loops, and journey into the depths of world building for my own IP. To bring these projects to life, I utilize a range of tools and applications such as Unity, C#, Blender, and Adobe CS (Photoshop, Illustrator, XD, and After Effects).