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cat realce

creative director | designer | adventure architect

  • BRAND
    • Brand Identity
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    • Photo Art Direction
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    • Key Art + Trailers
    • Typography + Data Visualization
    • Video + Motion GFX
  • EXPERIENTIAL EVENTS
  • GAME DESIGN
  • ABOUT

Category: GAME DESIGN + EMERGING TECH

A collection of prototypes and experiments exploring gameplay mechanics, narrative, and world-building for my original IP. These projects highlight lo-fi proof of concepts, character development, and the integration of emerging tech. I craft 2D art, 3D models, and interactive experiences using tools such as Unity, Blender, and Adobe Creative Suite.

Agent Claire: Winds of Change

ROLE Creative DirectionGame DesignLevel Design Agent Claire is a 3D side-scrolling adventure that combines a blend of 3D low-p

Bionic Eyeball Fantasy UI (FUI)

Fantasy UI animation.

Unity Prototype: AI Photogrammetry & Lidar Point Cloud Integration

ROLE ConceptPhotogrammetry ScanLidar Scan3D ModelingLevel Design The goal of this prototype was to test and implement a Point

Photogrammetry Point Cloud Test: Godzilla

ROLE ConceptPhotogrammetry Scan3D Modeling The objective of this prototype was to test and implement a Point Cloud system in B

Mystery Mansion // 3D Isometric Diorama

ROLE Concept3D ModelingLevel Design I created a 3/4 isometric view of a ‘Mystery Mansion Foyer’ as a proof of conc

Low Poly Cherry Blossom Trees

ROLE Concept3D ModelingLevel Design Using Blender, I designed three distinct tree models, focusing on stylized forms and uniqu

Super Boring Rube Goldberg Hail Boat

A physics experiment in Unity.

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